Opengl 2.0 android emulator
![opengl 2.0 android emulator opengl 2.0 android emulator](https://developer.android.com/studio/images/releases/emu-hinge-angle.gif)
![opengl 2.0 android emulator opengl 2.0 android emulator](https://www.memuplay.com/blog/wp-content/uploads/2020/01/64bit-1.jpg)
LOGCAT logs (from Android Device Monitor) Without them, the solution was not compiled. Andriod Virtual Device #2 - ARMv7a, API-16 (Android v.4.1.2), Dummy Virtual Machine ARMv7 Processor.NOTE: tested with all emulator's options - "Host Maximum(up to OpenGL ES3.1)", "Compatibility (OpenGL ES1.1/2.0). NOTE: tested with all emulator's OpenGL ES renderers - "SwiftShader," "ANGLE(D3D11)", "ANGLE(D3D9)", "Desktop Native OpenGL". Andriod Virtual Device #1 - x86, API-16 (Android v.4.1.2), GenuineIntel.Virtual CPU (x86).SDL (SDL was excluded from the Solution due to many linker errors related to SDL).OGRE_STRING_USE_CUSTOM_MEMORY_ALLOCATOR 0.
![opengl 2.0 android emulator opengl 2.0 android emulator](https://matob.web.id/random/wp-content/uploads/sites/2/2019/08/ldplayer_01-1024x576.jpg)
OGRE_CONTAINERS_USE_CUSTOM_MEMORY_ALLOCATOR 0.Config defines (for ease of searching, I used a bold font):.
Opengl 2.0 android emulator for android#
I'm finished compiling/building OGRE v1.10.8 VS2017-Solution for Android and I started testing it.īut I got a runtime error when tested on Android Emulator